The anime ( Nier: Automata Ver1.1a), in terms of video game adaptations, is also pretty good, barring some questionable CGI-performances mainly on certain robotic units. Also, pressing down you have a bunch of healing items that you can use whenever, it should be enough to get you through the intro even if you struggle a bit. Once you figure that out the intro becomes largely a cakewalk. You can shoot and melee at the same type if you change button mapping around a bit, which then also allows you to negate both types of projectiles enemies throw at you (you can shoot the bright ones and melee the darker ones). Most you'll see is some side or top-down camera for a battle arena here or there.Ĭombat wise it stays largely the same, with some customizability, but it's honestly just pretty light-weight character action, I'd say people who dislike it in the intro were simply struggling to adapt. There are only like.3? Bullet hell sections in the game. You do buncha quests, some side-activities and have story points you work towards. That's straight up just a "lore" thing in the intro.įorced camera angles will stay something that happens occasionally in story "dungeons", but the game actually is semi-open world and you have control over a regular third person camera there. Dying also will not reset your progress anymore. From then on, you can save regularly on the frequent saving stations all over the map. You get to save right after that boss, essentially.
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